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Build a Pirate Trading Game with Bolt & Unity - No Coding!
Introduction
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Build a Pirate Trading Game with Bolt & Unity - No Coding!
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Introduction
Build a Pirate Trading Game with Bolt & Unity - No Coding!
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Introduction
Introduction
Basics
Creating the Text Objects for out Initial Game Interface
Creating our First Flow Machine and Using Strings, Integers, and Lists
Using Super Units to Better Organize our Flow Machine Graphs
Creating a State Machine to Improve our Game Architecture
Creating Objects to Represent the Products in our Game
Looping Through our Product Objects to Create Product Panels
Next Steps - Improving Our Design
ReDesign our Game Manager to Use a Start Game Event
Refactor Cities to use a List of Objects Instead of a List of Strings
Creating the CItyProduct Game Object to Manage our Product Prices by City
Refactor How we Generate our Product Prices
Update the Price in the Product Panel from CityProduct
Creating the Flow Machine to Buy Products
Refactoring Our State Machine to Include a Arriving At Port State
Creating a Flow Graph to Update the Ship Qty Text in the Product Panel
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