Skip to Content
    • Creating the Text Objects for out Initial Game Interface
    • Creating our First Flow Machine and Using Strings, Integers, and Lists
    • Using Super Units to Better Organize our Flow Machine Graphs
    • Creating a State Machine to Improve our Game Architecture
    • Creating Objects to Represent the Products in our Game
    • Looping Through our Product Objects to Create Product Panels
    • ReDesign our Game Manager to Use a Start Game Event
    • Refactor Cities to use a List of Objects Instead of a List of Strings
    • Creating the CItyProduct Game Object to Manage our Product Prices by City
    • Refactor How we Generate our Product Prices
    • Update the Price in the Product Panel from CityProduct
    • Creating the Flow Machine to Buy Products
    • Refactoring Our State Machine to Include a Arriving At Port State
    • Creating a Flow Graph to Update the Ship Qty Text in the Product Panel