Create a Fun Pirate Trading Game in PlayMaker & Unity

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    Build a Pirate Trading Game much like the original Tapian on the Apple II without writing a single line of code!


    Want to launch your own course? Contact me at gregmoss@firstclassgamestudios.com to learn about my Game Course Accelerator Program.

    Beginning to Advanced Playmaker Course! Recently Updated

    See new states for pirate battles, taking damage in your ship, a small interface upgrade, and upgrading your ship hold!

    Who doesn't like a fun pirate trading game in which you trade goods between cities, upgrade your ship, and fight pirates on the high seas? In this course you will learn how to build a fun Pirate Trading Game using Unity & playMaker. Using playMaker's Finite State Machines you will see how to build this game from the ground up, step by step. 

    The Fun Way To Learn Game Design

    Like our other highly rated courses we start at the very beginning. Even someone new to playMaker and Unity can follow along. We begin by walking you through how to setup the project and install playmaker. We layout a basic interface for our game and then we create some simple FSM states to begin implementing the turn system of our game.  But we don't just keep it simple and basic for long. This course is designed for ambitious developers who want to learn important game design techniques and are not afraid to jump in feet first. We waste no time in delving into more advanced design patterns that will teach you how to build virtually any game in playMaker and Unity.

    Intermediate and Advanced Level playMaker

    The goal of this course is to take you from a beginning game designer to someone who is very capable of putting together increasingly complex games and applications. While this course uses Unity & playMaker, the game design techniques and patterns you will be learning will apply to virtually any language. As you progress through the course you will learn how to smartly structure your game objects and FSMs. You will learn how to use loops, nested loops, and dependency injection to create game objects on the fly. You will learn how to create reusable FSM's and will gain confidence in adding new features to the game.

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