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Learn Godot by making an Awesome Idle Tycoon Game
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Read first: Creating the Project and Setting up the Scene
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Read first: Learn to Set Variables and Update Labels Using GDScript
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Learn to Set Variables and Update Labels Using GDScript (11:41)
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Read first: Create a Button and Connect a Signal to Call a Method in the Panel Node
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Create a Button and Connect a Signal to Call a Method in the Panel Node (8:30)
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Read first: Create a Buy Button and Variable for Buying and Maintaining Store Count
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Create a Buy Button and Variable for Buying and Maintaining Store Count (8:26)
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Read first: Use Conditional Statements to Prevent Buying a Store Without Funds
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Use Conditional Statements to Prevent Buying a Store Without Funds (5:07)
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Read first: Improve the Store Interface and Add a Picture and Progress Bar
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Improve the Store Interface and Add a Picture and Progress Bar (8:39)
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Read first: Create A Popup Dialog Box to Warn the Player About Lack of Funds
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Create A Popup Dialog Box to Warn the Player About Lack of Funds (8:12)
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Read first: Create Timer Nodes for Our Store Timer and Progress Bar
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Create Timer Nodes for Our Store Timer and Progress Bar (12:31)
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Read first: Expanding our Business Idle Game with Multiple Store Types
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Expanding our Business Idle Game with Multiple Store Types (7:27)
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Read first: Refactor our Store and Main Scenes to handle Multiple Stores
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Refactor our Store and Main Scenes to handle Multiple Stores (9:52)
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Read first: Implement a Manager Function to Automate our Idle Stores
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Implement a Manager Function to Automate our Idle Stores (15:17)
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Using Signals to Improve Game Architecture
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Read first: QUICK LECTURE - Improve our Game Design Using Custom Signals
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QUICK LECTURE - Improve our Game Design Using Custom Signals (5:15)
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Read first: LONG LECTURE - Improve our Game Design Using Custom SIgnals
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LONG LECTURE - Improve our Game Design Using Custom SIgnals (15:06)
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Read first: Using Signals to Communicate Between Objects Using Callbacks
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Using Signals to Communicate Between Objects Using Callbacks (14:56)
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Use Signals to Re-factor the Unlock Manager Process
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Read first: Setting up a Modular Popup Dialog Box
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Setting up a Modular Popup Dialog Box (10:10)
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Data Management with Godot
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Read first: Learn to Load our Game Data from a CSV File
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Learn to Load our Game Data from a CSV File (12:32)
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Read first: Dynamically Create Scenes at Runtime to Instance the Stores
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Dynamically Create Scenes at Runtime to Instance the Stores (11:37)
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Read first: Learn How to Dynamically Load Pictures into our Store
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Learn How to Dynamically Load Pictures into our Store (6:54)
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